![]() So you're saying the only way to get a chance at my Rivals is to make back the points I lost? No thanks. Plus, the game still progresses after you complete a Speedlist, even if you get busted, but you still lose the points! Why can't I progress but not keep the points? Because of that, I am severely behind in my vehicles and upgrades and I get my rear-bumper kicked because of that. And they are psychic too because they'll chase you for no reason to arrest you for a crime you didn't commit (yet). They have super strength because they can take a quarter of your health wheras you can barely take out a tenth of theirs. They can teleport as they can spawn in front of you. They have superhuman sense, as when you think you're escaping, suddenly they continue the pursuit, though they are nowhere to be seen. Speaking of the superhuman cops, I meant what I said by that. Or earn more points by staying on the road longer, but get busted by superhuman cops, making all that hard work go down the drain. So either you go into a hideout to bank your points after an event and endure long loading screens. And the thing is, if you stay on the road for longer than 5 minutes, your chances of getting caught are greatly increased. When you finish an event and earn points, you need to go to a hideout to bank them, else if you get busted, you lose them. Playing as a Racer is where the game shows it's ugly head. But it's just so similar to Hot Pursuit 2010 you may as well play that instead. When playing as them, you get new cars for free. Now that doesn't mean it has to be in order to be good, but on it's own, both as an NFS and racing game, it's just not good. Now that doesn't mean it has to be in order to be At first, I thought this was an improved version of NFS Hot Pursuit 2010. … ExpandĪt first, I thought this was an improved version of NFS Hot Pursuit 2010. One thing I would like to see from a racing game in the PS4/XB1 generation is some accurate damage physics. the deserts, the forests and the snowy mountain passes all look fantastic on the PS4, the cars also look great. The only reason I managed to complete the whole thing is because I was going to go for the platinum trophy, however, I got so bored that I gave that up as a bad job and traded the game in before getting round to completing all the racer speed lists. The cop campaign did have a bit more enjoyment, purely because you got to wreck cars. ![]() I played through the entire racer campaign, and completed every speed list on the cop campaign. This can be particularly annoying if you have spent an entire race in front, only to be overtaken by a car that is slower than you at the death. You will see in races where you are on the straight going flat out in the fastest car in the game with Nitrous boosting you, other "slower" cars catching you up. The AI cars are also very quick to recover and break the concept of faster cars. Another pitfall that again felt fun to begin with but quickly became an annoyance was the weapons, most feel quite samey, it also seems that the enemies tend to seek you out more than the AI cars. For a games that tells you to try and beat your friends times constantly, it would be nice if we could see during races where we are losing time. The racing itself is quite good, however I feel a few features that have been in racing games for quite a while were missing, such as split times and lap races. I found Rivals to be enjoyable to begin with, however the cheesy, and frankly terrible, story of "rivals becoming enemies" yada yada yada quickly became very off putting. That's why when I got a PS4, granted, a bit late (April time) I had to pick up the only available racing game. I love driving games, I love the competition, the constant search for improvement, that 100th of a second by taking the corner perfectly, I love driving games, I love the competition, the constant search for improvement, that 100th of a second by taking the corner perfectly, braking as late as possible but still being able to make the bend. ![]()
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