While the games themselves are fairly solid, nothing about them stands out quite enough to warrant purchasing them again unless you are a die hard fan of the franchise. 2033 isn’t unplayable, but if I can’t comfortably play the game on the go than I would rather grab it on one of the other consoles instead. Had they opted to only port Metro: Last Light it would have definitely been worth it, but as Metro 2033 had already been part of the repackage in Metro Redux I can see why they decided to offer both games. I understand that these games are linked and not everyone would want to jump into such a nuanced plot part way into the story by starting with Last Light, but of the two I find the latter to be a vastly superior experience on the Switch. Even the characters you encounter are much more interesting and engaging than those found in Metro 2033. It’s true that Last Light feels like more of an action game than a horror game, but it still delivers on the elements I expect from Metro with the themes of isolation, loss, the horrors of war, and the attempts to survive an even more harsh reality. Combat feels the same as the previous game, but the tutorial is much more flushed out and engaging than I had found in previous games. While there are still dark segments of the game, the flashlight and general lighting has been revamped to still be comfortably playable in handheld mode. Metro: Last Light was also notable for its greater environmental details and the fact I could actually see them. This was not a slow burn into a heroic tale, but rather a redemption story that begins in danger. Immediately I noticed a stronger, more compelling narrative that started concise and continued on in a more interesting fashion. The Nazis – among other regimes – all plan to attack, and there has been sighting of a Dark One since their nest was destroyed in the previous game. Artyom is now a Ranger and a dangerous fight is coming to the D6 bunker as rumors spread of their vast supplies. A sequel to Metro 2033 set one year later, however NOT connected to the novelizations, Last Light is a game in stark contrast to its predecessor. This brings me to the other half of Metro Redux, namely Metro: Last Light. It’s also annoying when surrounded by monsters and I have no indication where they are attacking from, nor can I see them in the dark. I did find movement to be a pain as Artyom’s walking speed is significantly slower than most games – and the NPCs – but his running speed is far greater with no happy middle. Mechanically speaking, the shooting aspect of the game is what you expect it’s sound but not anything immaculate, just a good time shooting mutants in the face.
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